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Bethesda creation kit account registration
Bethesda creation kit account registration




bethesda creation kit account registration
  1. #Bethesda creation kit account registration how to
  2. #Bethesda creation kit account registration mod

and I spent a great deal of time searching for it. Yes, it'[s a matter of BOTH changing the ini line and fixing folder structure (I did it in Bethesda's scripts.zip in the wiki since more mods have the Scripts/Source layout than Source/Scripts and this is the biggest offender.), but there's nowhere I could find which explains all of that clearly and completely. Should be almost trivial, and make it MUCH easier for people to get started with Creation Kit on SE. Since you're virtualizing the disk anyway, overlaying folder over folder, why not add a checkbox in your workarounds which, when running Creation Kit through MO2, will overlay the Data/Scripts/Source folder on top of Data/Source/Scripts. It would make other people's life easier to have all this information in one place.ĭown the road, however, there's a feature you could add to MO2 which might make even easier for new people to get started. I've written up this procedure for MO2 and submitted it as a new Wiki page, which I hope you'll accept - or feel free to take that information and put it on the troubleshooting page instead.

#Bethesda creation kit account registration how to

I ran into a lot of confusing, conflicting, and incomplete information on how to fix this, and finally through a lot of experimentation launching the Creation Kit outside of MO2, I understood the problem and how to fix it. This means when you try to access something like the SKI_ConfigBase class which SkyUI's MCM uses, it fails to compile.

#Bethesda creation kit account registration mod

By default, Creation Kit for Skyrim SE looks for (and puts) it's script sources in the folder "Data\Source\Scripts", while almost every mod in existence puts The issue, as you probably immediatly saw being experienced, is the dreaded Source/Scripts problem with SE's version of Creation Kit. I was particularly trying to put together a small MCM for diagnostics and experimentation, and got slammed in a roadblock right from the start. As someone relatively new to MO2 and to the Creation Kit, I spent far too much time recently getting it to be able to compile my scripts.






Bethesda creation kit account registration